Up until now, PBEM-games were, at best, based on HTML clients.
But the bigger part of the strategy-game-feeling is lost that
way. With Tales of Tamar, features such as the
massive multiplayer capabilities of the internet, PBEM and
platform-spanning code are combined and further enhanced its own
unique interface, outstanding sound tracks, an eight minute long
intro, hand drawn graphics, sound-FX and on-screen-animations.
Tales of Tamar is platform-spanning because it has clients for
many systems which all play in the same world. This is still an
unprecedented novelty!
Another point is that almost no online costs are
accumulated while playing Tales of Tamar. And which online-game
can say that of itself today? To play Tales of Tamar actively,
you only have to receive and send a turn each day. Both won't
take longer than a minute normally, so you're only spending
2 units a day for ToT. Thus Tales of Tamar chooses to use the
cheapest way possible that an online game can choose.
Tales of Tamar picks up the concept of games such as Emporer or
Hanse and further expands them into what has become the giant
online world of Tamar. Chaos rules the world after the benign and
popular King was assassinated. Now it is your task to become
emperor either through clever trade, cunning diplomacy, or
through campaigns against other players.
But beware! All your skills are demanded! Only the best
strategists, the best diplomats and the best warmongers will have
a chance. There are some opponent races which are computer
controlled but mostly you will meet real people who rule their
own realm. So you will not only meet real people, but you can
also forge new friendships or new enemies...
This game is even better than that! (or even worse!). For
example, if you wage a war, which is something that can not be
avoided and will happen at some point in your game, it will
effect your nerves and won't let you sleep at night. The thrill
that you have experienced while playing real time strategy games
or 3D-shooters on the network is even bigger here.
As a matter of fact, the game has already been running for two
years and some players were near to a mental breakdown, because
they put so much effort into it :-) So, don't say you had not
been warned!
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