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Highly addictive puzzle game
+++ Only available with an
Amiga Future subscription,
game not sold separately +++
The object of it is simple, you are given a blank grid and you must
find a picture hidden within it. To make it easier, you are given
the numbers of consecutive blocks in the rows and columns to use to
solve the picture.
Although this may seem simple, whenever you make a mistake time is
deducted from your clock. If you run out of time, then you'll have
to start that level again. All your attempts are recorded automatically,
and hi-scores are kept.
The game is divided into 3 separate difficulty levels, and a tutorial mode.
Although the first time you play it, it may seem difficult to play,
after you get the hang of it (pay close attention to the tips in the
guide file and tutorial) you'll find it very rewarding, and hard to
put down :)
Pictris contains 250 unique puzzles in 3 difficulty levels, ranging
from 5x5 grid tutorial puzzles, to near impossible 15x15 brain teasers.
Each puzzle is set against a randomly chosen backdrop, with the ability
to add your own backdrop sets in IFF format.
During the game you are treated to a selection of multi-channel Octamed
sound studio modules (at up to 44.1khz mixing), again with the ability
to load your own mods.
As you play the game, you scores for each level are automatically saved
and your best time is kept. This means that even when you've finished
all the puzzles you can go back to improve your high score.
Pictris requires an 020+ Amiga with AGA or a GFX card, and at least 1.4
megs of free chip and 4 megs of fast. It is released on CD only, but
can be run without installing to hard drive. (it does need somewhere with
write access for save files however).
Playing the game is done through mouse controls. During the game you
have the option to save the current puzzle as it is, and after every
round the game autosaves.