Knights and Merchants
The Shattered Kingdom
Story
After many battles, a former kingdom has been divided into many small principalities
and earldoms. The king's troops were pushed back into one last royal province, and the
rulers of the other provinces waged terrible, destructive wars against one another.
The whole land fell into a state of chaos and now the former royal capital itself
is under siege by the armies of the rebel lords. You belong to the last remaining
group of loyal king's men, and have been commanded to go to the king in view of the
imminent attack.
Game Scenario
Knights and Merchants recreates the era of the Middle Ages. Apart from the purely fictitious
geography of our world, all game elements and scenes are based on the European, but more
particularly, the Anglo-Saxon period, around 1200 A.D. We have not used imaginary elements
like, for example, fabled creatures. The player takes on the role of an ordinary captain in
the Palace Guard. A conspiracy against the king catapults the captain into a situation
where he finds himself responsible for the defense of the last royal province. This is all
that remains of the shattered kingdom, which has been split into numerous small principalities
and earldoms. And now even the king himself, ensconced in his capital, is threatened by
enemy armies. This is the starting point of your Middle Ages adventure. Now you, the player,
must win back all those provinces which once belonged to your king.
Knights and Merchants can be described as a strategic economy simulation. In the main,
the economics play a major role in this real-time action game. The player can manufacture
different products, making use of numerous buildings and produce goods of the Middle Ages
period. He can use his serfs to construct and maintain buildings and roads. The economical
structuring is very specific. You manufacture finished products using various raw materials
which go through your production processes. All these manufacturing systems are highly
detailed and visually understandable, enabling fast and dependable control of your economy.
One result of all your productive labors is the manufacture of weapons and armor. But
the logistics, too, are really worth a mention. You decide where and how merchandise
will be transported on the network of streets which you yourself have planned and
constructed. Your serfs transport all wares between buildings, so your town planning
plays a major role in production time per building, and, resulting from that, just how
efficient your economy as a whole is going to be. Transported goods are displayed
graphically. Each figure in the game has his/her own mission area and carries out
individual tasks independently. They don't depend on your commands or actions. You,
the player, only give indirect commands for the construction of buildings, streets,
corn fields, etc. However, you do have complete control of the military units.
System Requirements Pegasos:
G3/600 or higher, 64 MB RAM, MorphOS 1.x, 4xCD ROM
System Requirements Apple Macintosh:
G3/233 or higher, 64 MB RAM, Mac OS X or OS 9.x, 4xCD ROM
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